game.Players.PlayerAdded:connect(function(mouse) mouse.KeyDown:connect(function(key) if key == "t" then game.StarterGui.ScreenGui.Shop.Visible = true end end) end)
That code i thought should work, but it didn't. Does anyone know why?
KeyDown is deprecated. Use UserInputService instead.
function keyPressed(input) if input.KeyCode == Enum.KeyCode.T then --Code end end game:GetService("UserInputService").InputBegan:connect(keyPressed)
Also, you're trying to enable/disable the StarterGui GUI, not the Player's GUI. This won't do anything. Try with the Player's GUI instead:
game.Players.PlayerAdded:connect(function(plr) plr.PlayerGui.ScreenGui.Shop.Visible = true end)
You should use UserInputService as KeyDown is deprecated. You also have to use the player's individual PlayerGui instead of StarterGui, as StarterGui is just used to replicate the guis to the players when they spawn.
game:GetService("UserInputService").InputBegan:Connect(function(key,bool) if bool == false then if key.KeyCode == Enum.KeyCode.T then game.Players.LocalPlayer.PlayerGui.ScreenGui.Shop.Visible = true end end end)
This also needs to be in a LocalScript, probably inside StarterGui.
Although the 2 answer's above me is correct, he also said Appear/Disappear, which you both only answered one part of the question. In order to make it so if you click it and it's visible, and want it to make it not visible, you need to add a variable and check if it is by doing this:
LOCAL SCRIPT
local UIS = game:GetService("UserInputService") local active = false local p = game.Players.LocalPlayer local mouse = p:GetMouse() UIS.InputBegan:Connect(function(Input, gameProcessedEvent) local KeyCode = Input.KeyCode if not gameProcessedEvent then -- checks that the player isn't typing if KeyCode == Enum.UserInputType.MouseButton1 and active == false then active = true p.PlayerGui.ScreenGui.Shop.Visible = true else if KeyCode == Enum.UserInputType.MouseButton1 and active == true then active = false p.PlayerGui.ScreenGui.Shop.Visible = false end end end end end)
If you have anymore questions, then please feel free to ask, and i didn't get a chance to test if it works, so let me know if it does
Btw this makes it so it can go visible, and not visible when you press the T
key, depending on if active == false or true