Main Script
script.FrenzyStart.OnServerEvent:connect(function(player) script.Parent.Parent.SpawnTime.Value = 5 local ReplicatedStorage = game:GetService("ReplicatedStorage") local Coin = ReplicatedStorage:WaitForChild('Coin') local DropperPart = script.Parent local Spawn = script.Parent.Parent.SpawnTime.Value script.Parent.Transparency = 1 while wait(Spawn) do local NewCoin = Coin:Clone() NewCoin.Parent = DropperPart NewCoin.CFrame = DropperPart.CFrame game:GetService('Debris'):AddItem(NewCoin,Spawn) end end)
Gui Script
local marketplaceService = game:GetService("MarketplaceService") marketplaceService.ProcessReceipt = function(purchaseInfo) local plr = game:GetService("Players"):GetPlayerByUserId(purchaseInfo.PlayerId) if purchaseInfo.ProductId == 122550429 then game.Workspace.CoinSpawns.CoinDropper.Main.FrenzyStart:FireServer() end return Enum.ProductPurchaseDecision.PurchaseGranted end