When using the animation plugin, how would I add it so the rig is holding something and the item he's holding moves with his arm?
Unless I am unaware of something built into the plugin I would do it with welds
You can read of welds here http://wiki.roblox.com/index.php?title=Weld But basically you just need to weld together the handle of the weapon to the NPC's hand/arm (depending on R6 or R15)
local hand = workspace.anNPC.RightHand --If R15 local handle = workspace.aWeapon.Handle local w = Instance.new("Weld",hand) w.Part0 = hand w.Part1 = handle w.C0 = hand.CFrame:toObjectSpace(handle.CFrame)
Please make sure that the weapon is unanchored or it will not work