Hi, Im trying to insert in my first person arms script, and i don't know how to make it so it can go up or down, as im having a issue with this.
--// made by joshuasol\\-- --//Variables\\-- local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:wait() local Humanoid = Character:WaitForChild("Humanoid") --//Cloned Arms\\-- local Arms = Instance.new("Model", workspace) local NewHumanoid = Instance.new("Humanoid", Arms) local Shirt = Instance.new("Shirt", Arms) local Head = Instance.new("Part", Arms) Head.Size = Vector3.new(0.05, 0.05, 0.05) Head.Name = "Head" Head.Anchored = true Head.Transparency = 1 Head.CanCollide = false NewHumanoid.RigType = Humanoid.RigType Shirt.ShirtTemplate = Character:WaitForChild("Shirt").ShirtTemplate Arms.Name = " " --//End of Cloned arms\\-- local ArmNames = {"LeftHand", "RightHand", "LeftUpperArm", "RightUpperArm", "RightLowerArm", "LeftLowerArm", "Left Arm", "Right Arm"} --//Functions\\-- local function Show(Part) for i, ArmName in pairs(ArmNames) do if Part.Name == ArmName then local Clone = Part:Clone() Clone:ClearAllChildren() local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = Clone local CJ = CFrame.new(Part.Position) local C0 = Part.CFrame:inverse()*CJ local C1 = Clone.CFrame:inverse()*CJ Weld.C0 = C0 Weld.C1 = C1 Weld.Parent = Part Clone.Parent = Arms Clone.CanCollide = true Part.Transparency = 1 if Humanoid.RigType == Enum.HumanoidRigType.R6 then for i, Object in pairs(Character:GetChildren()) do if Object.className == "CharacterMesh" then if Object.BodyPart == Enum.BodyPart.LeftArm or Object.BodyPart == Enum.BodyPart.RightArm then -- local ClonedMesh = Object:Clone() ClonedMesh.Parent = Arms -- end end end end end end end local function Loop() for i, Object in pairs(Character:GetChildren()) do Show(Object) end end --//Events\\-- Humanoid.Died:connect(function() Arms:Destroy() Player.CharacterAdded:wait() Loop() end) Loop()