I wanted to have a special area just for builder club. But I don't know hot to check if they are.
I'll help ya, NewRobloxhighschool!
So, I'll give an example there down.
function code() --code goes here print("code!") end --when a player is added, get the player. game.Players.PlayerAdded:connect(function(p) --the actual part that you want, where it checks if player has builder's club. if p.MembershipType == Enum.MembershipType.BuildersClub then function code() --But i'll also add to obc and tbc, so elseif p.MembershipType == Enum.MembershipType.TurboBuildersClub then function code() elseif p.MembershipType == Enum.MembershipType.OutrageousBuildersClub then function code() --but if player hasn't builders club, then do nothing --actually this last part isn't necessary and you could just remove! XD elseif p.MembershipType == Enum.MembershipType.None then end end)
This is easy!
Every Player object has a property called "Membership Type" that denotes what level of membership a player has.
If this area features a touch door, you'd likely want to use :GetPlayerFromCharacter() to find the player, and then .MembershipType to go from there.
You'll have to use a MembershipType Enum though when checking it with logic statements like "if/then".
Search for "membershipType" on this page under "properties", and click on it: http://wiki.roblox.com/index.php?title=API:Class/Player
Also, looking through the Class Reference on the Wiki will show you tons of stuff you can do with Roblox objects you might not have originally thought possible. I recommend doing some exploring!
Hope this helped!