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Admin Scripts

Asked by 10 years ago

When I make admins scripts, I start them like this but it doesn't work right. If I were to add an FF command and say it, it would give everyone a FF in the server. Even If I say something like ff/Jacobrw01. I don't know why. Here is how I start though;

local admins = {
["Jacobrw01"] = true;
["nws18"] = true;
["JEFFREY0770"] = true;
}

game.Players.PlayerAdded:connect(function(plr)
if admins[plr.Name] then 
plr.Chatted:connect(function(m)
if m:sub(1,5)=="kill/" then
m:sub(1,6)
for i,v in pairs(game.Players:GetChildren()) do
v.Character:BreakJoints()
end
end
end)
end
end)

This is roughly how I set it up on all my commands.

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5
Answered by
Azarth 3141 Moderation Voter Community Moderator
10 years ago

local admins = { ["Jacobrw01"] = true; ["nws18"] = true; ["JEFFREY0770"] = true; } local function findPlayer(msg,findName) local seperate = msg:lower():sub(findName) for a,b in pairs(game.Players:GetPlayers()) do if string.find(b.Name:lower(), seperate) then return b end end return false end game.Players.PlayerAdded:connect(function(plr) if admins[plr.Name] then plr.Chatted:connect(function(m) if m:sub(1,5)=="kill/" then m:sub(1,6) -- This serves no purpose --[[for i,v in pairs(game.Players:GetChildren()) do --Don't use this for loop, if you only want one person v.Character:BreakJoints() end --]] local plr = findPlayer(m,6) if plr then plr.Character:BreakJoints() end end end) end end)
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