I do not believe there is any arbitrary pause function in ROBLOX that could stop all objects and threads for a few brief moments, but I wonder:
How could I stop time in a Roblox Game?
My ideas consist of anchoring all parts, and making a custom-defined wait function in substitution of the current wait function which checks if the game is in a "paused" state.
It seems a bit mundane of an approach however. Is there a better way?
you can make a script that in a event, will select all childrens in the workspace and turn anchored on, and after a seconds will change anchored to false again
I'm aware this will not run on a context level of 2 (localscripts, scripts), though it does work in the commandline
settings().Network.IncommingReplicationLag = math.huge wait(5) settings().Network.IncommingReplicationLag = 0
Might not be any use to you; however it is the closest i've found to yielding replication from the server to the client.