Just as the title says, im looking on a way how to make a script that wont allow the player to jump... Thank's in advance!
game.Players.PlayerAdded:connect(function(plr) plr.Character.Humanoid:Changed:connect(prop) if prop == "Jump" then plr.Character.Humanoid.Jump = false --plr.Character.Humanoid.Sit = false end end)
What this script does is: 1. When a player enters the game, attach the function to it. 2. The function will detect whenever the player has jumped or Sitted. TODO: Don't let sitting also. 3. Change the Sit property to prohibit Jumping 4. ??? 5. Profit