You know, like if a player touched this thing it would give them a gun or sword or hammer. How would I be able to do that?
Well, first you'd need the basic parts, a brick a player can touch, and a tool to give.
part = Workspace.Part tool = game.ReplicatedStorage.Tool -- replace with weapon-path part.Touched:connect(function(hit) --When the [part] is Touched, trigger. if game.Players:FindFirstChild(hit.Parent.Name) then -- check if is a player local player = game.Players[hit.Parent.Name] tool:Clone().Parent = player.Backpack -- make clone of tool, and give it to the player end end)
Try using a model for that one or just make the tool regen :)