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Why does the throw position always mess up?

Asked by 6 years ago

So I'm trying to make a grenade toss that aims where the character's mouse location is, as long as that location isn't over 45 studs.

I have a problem with making it accurate. I think it's because the Velocity. But I'm not 100% sure can anyone tell me how I can make it accurate, or show me a script of how I should be doing it?

https://gyazo.com/651522d21b7e48256863470cfe78c8f9

This is what happens. The position that the grenade goes is totally off from the mouse.


game.ReplicatedStorage.Calls.ThermalD.OnServerEvent:connect(function(ForcePlayer,point) local ForceChar = ForcePlayer.Character local Players = game.Players:GetChildren() local anim = ForceChar.Humanoid:LoadAnimation(game.ServerStorage.ThermalDet) local Det = game.ServerStorage.Detonator:Clone() local DetRems = game.ServerStorage.DetRemains:Clone() if (point - ForceChar.HumanoidRootPart.Position).magnitude <= 45 then anim:Play() Det.Parent = ForceChar Det.CFrame = ForceChar.LeftLowerArm.CFrame * CFrame.new(0,0,-1.7) Det.Velocity = point*3.5 else return end Det.Touched:connect(function() Det.Velocity = Vector3.new(0,0,0) Det.RotVelocity = Vector3.new(0,0,0) Det.Transparency = 1 DetRems.Parent = game.Workspace DetRems.Position = Det.Position for i,Player in pairs(Players) do local iChair = Player.Character if iChair and iChair ~=ForceChar then if (Det.Position - iChair.HumanoidRootPart.Position).magnitude <= 16 then spawn(function() local anim2 = iChair.Humanoid:LoadAnimation(game.ServerStorage.KnockBack) anim2:Play() iChair.Humanoid.WalkSpeed = 0 iChair.Humanoid.Health = iChair.Humanoid.Health - 25 wait(2) iChair.Humanoid.WalkSpeed = 16 end) end end end end) end)

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