Basically I'm trying to make this model grow from the ground, but it doesn't collide so it just teleports to top.
local Pos = plr.Character.HumanoidRootPart.Position + Vector3.new(0, -40, 0) + plr.Character.HumanoidRootPart.CFrame.lookVector * 10 for i = 1, 20, 0.1 do newTycoon:MoveTo(Pos + Vector3.new(0,i,0)) wait(0.01) end
local Pos = plr.Character.HumanoidRootPart.Position + Vector3.new(0, -40, 0) + plr.Character.HumanoidRootPart.CFrame.lookVector * 10 for i = 1, 20, 0.1 do newTycoon:SetPrimaryPartCFrame(Pos + Vector3.new(0,i,0)) --[[make sure primary part is set to the central part]] wait(0.01) end