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if Players.Health 1+ then Wins.Value = +1 isn't working?

Asked by 6 years ago

I'm very stuck on this script, a little help would be nice! What I'm trying to do is so if the player "Survived" the waves, then they get +1 win on the leaderboard script and if they didn't nothing happens.

Round Script in SSS

local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild("StatusValue")
local Players = game.Players
local Health = game.Players.Humanoid.Health

while true do
for i = 15,1,-1 do
status.Value = "Intermission: "..i 
wait(1)
end
status.Value = "Game in progress"
local map = game.ServerStorage.BaseMap
map:Clone().Parent = game.Workspace
target = CFrame.new(67.98, -47.816, 1156.752)
for i, player in ipairs(game.Players:GetChildren()) do
  player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
wait(45)

if Players.Health 1+ then Wins.Value = +1
target = CFrame.new(37.095, 103.76, 1214.745)
for i, player in ipairs(game.Players:GetChildren()) do
  player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)

game.Workspace.BaseMap:Destroy()

status.Value = "Game Over!"

            end
        end
    end

Leaderboard Script :

function CreateStats(NewPlayer)
    local MainStats = Instance.new("IntValue")
    MainStats.Name = "leaderstats"
    MainStats.Value = 0
    local PointsValue = Instance.new("IntValue")
    PointsValue.Name = "Wins"
    PointsValue.Value = 0
    PointsValue.Parent = MainStats
    MainStats.Parent = NewPlayer
    return MainStats
end

game.Players.ChildAdded:connect(CreateStats)
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Well, I think you've got your health stuff wrong, I believe you need to get the players character, then its humanoid, and then just check if humanoid.Health > 0 NodaDuck45 15 — 6y
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Can you give me an example? I'm new to humanoid stuff. devconstruct 4 — 6y
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CAN SOMEONE JUST EDIT THE SCRIPT AND REPOST IT PLEASE? devconstruct 4 — 6y
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Even if you fixed the script as intended, players who respawn and still have health > 1 will get a point. I'd recommend first creating a flag to mark dead players and then make the system just reward anyone who isn't marked by the time the waves end zanyder 1 — 6y

3 answers

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Answered by 6 years ago
Edited 6 years ago

This is my solution, I think it works! Hope you like it!

Okay, Here is the Round Script:

(NOTE: I think the Round Script can be a ServerScript (normal script) and be in workspace and work totally fine!)

local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild("StatusValue")
local Players = nil
local target = nil

while true do
    for i = 15,1,-1 do
        status.Value = "Intermission: "..i 
        wait(1)
    end
    status.Value = "Game in progress"

    local map = game.ServerStorage.BaseMap:Clone()
    map.Parent = workspace

    target = Vector3.new(67.98, -47.816, 1156.752)

    Players = game.Players:GetChildren()
    for i, player in pairs(Players) do
        player.Character:MoveTo(target + Vector3.new(0, i * 5, 0))
    end

    wait(45)

    for i, player in pairs(Players) do
        local Wins = player:FindFirstChild("leaderstats"):FindFirstChild("Wins")

        if player.Character.Humanoid.Health > 0 then
            Wins.Value = Wins.Value + 1
        end

        target = Vector3.new(37.095, 103.76, 1214.745)
        player.Character:MoveTo(target + Vector3.new(0, i * 5, 0))

        workspace.BaseMap:Destroy()

        status.Value = "Game Over!"
    end

end

And here is the LeaderStats script: (NOTE: This script MUST be a LocalScript in StarterPlayer > StarterPlayerScripts in order for it to WORK.)

local LeaderStats = Instance.new("Model", game.Players.LocalPlayer)
LeaderStats.Name = "leaderstats"

local Wins = Instance.new("IntValue", LeaderStats)
Wins.Name = "Wins"
Wins.Value = 0
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Answered by 6 years ago
Edited 6 years ago

This line is your problem.

if Players.Health 1+ then Wins.Value = +1

Change to this.

if Players.Health > 0 then Wins.Value = Wins.Value + 1

You should look at lua tutorials. It will help you way more than asking for the answer. Programming is repetitive problem solving

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"Wins" is unknown, how can I connect the two scripts? devconstruct 4 — 6y
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And also another problem, they shouldn't get a win if there in the lobby, they need to be in the base map to get a win, e.e devconstruct 4 — 6y
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Wins isn't a script.. It's an object with a data type of Int. You meed to create a referencek to where you have your Wins object. Sorry I cannot spoon feed. This isn't a request forum. Impacthills 223 — 6y
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Looks like your Wins object will be at 'player.leaderstats.Wins' you can figure the rest out. Impacthills 223 — 6y
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Answered by 6 years ago
Edited 6 years ago

@imp here's my progress :

-- Vairbles
local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild("StatusValue")
local player = game.Players.LocalPlayer
local Health = player.Health:FindFirstChild ?
local Wins = player.leaderstats.Wins

-- Functions
while true do
for i = 15,1,-1 do
status.Value = "Intermission: "..i 
wait(1)
end
status.Value = "Game in progress"
local map = game.ServerStorage.BaseMap
map:Clone().Parent = game.Workspace
target = CFrame.new(67.98, -47.816, 1156.752)
for i, player in ipairs(game.Players:GetChildren()) do
player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0)
wait(45)
if player.Health > 0 then Wins.Value = Wins.Value + 1
game.Workspace.BaseMap:Destroy()

status.Value = "Game Over!"

            end
        end
    end
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Only problem, "local Health = player.Health:FindFirstChild ?" can anyone help? devconstruct 4 — 6y

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