Ok, so I am trying to replace the Fire inside of a Handle with a Particle Emitter, but the scripting for normal Particles is different for Particle Emitters, and I don't know much about them.
I think I have this part down:
local fire=sp.Handle:FindFirstChild("Lightning") if fire~=nil then fire.Size=NumberSequence.new(0) fire.Enabled=true end
But what do I do here?
local fire=sp.Handle:FindFirstChild("Lightning") if fire~=nil then fire.Size=(percent*extrasize*0.5) end
Please help!
Particle Emitters are quite easy, if you want to change the size what you have should work. For more documentation on Particle Emitters, visit: ROBLOX Wiki (Particle Emitters)