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How do you multiply the size for ParticleEmitters?

Asked by 6 years ago
Edited 6 years ago

Ok, so I am trying to replace the Fire inside of a Handle with a Particle Emitter, but the scripting for normal Particles is different for Particle Emitters, and I don't know much about them.

I think I have this part down:

                local fire=sp.Handle:FindFirstChild("Lightning")
                if fire~=nil then
                    fire.Size=NumberSequence.new(0)
                    fire.Enabled=true
                end

But what do I do here?

                    local fire=sp.Handle:FindFirstChild("Lightning")
                    if fire~=nil then
                        fire.Size=(percent*extrasize*0.5)
                    end

Please help!

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You could try using the Emit() function for the particle Nikkulaos 229 — 6y
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wiki.roblox.com/index.php?title=API:Class/ParticleEmitter Eqicness 255 — 6y

1 answer

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Answered by
Eqicness 255 Moderation Voter
6 years ago

Particle Emitters are quite easy, if you want to change the size what you have should work. For more documentation on Particle Emitters, visit: ROBLOX Wiki (Particle Emitters)

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197: bad arguement #3 to 'Size' (NumberSequence Expected, got number) LuckyAura -1 — 6y
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That would be the 3rd line for the second script I posed :( LuckyAura -1 — 6y
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Hello? LuckyAura -1 — 6y
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You're really, really not helpful at all. If they are 'quite east' then why didn't you answer the question. 27starghost 2 — 6y
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oh, I haven't been on scripting helpers for a long time. you should've just looked up NumberSequences, all you have to do is wrap your number in NumberSequence.new(). Eqicness 255 — 5y
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