Still have questions? Join our Discord server and get real time help.
1

# How to make an Auto-Package script?

So, I can't seem to figure out why it isn't cloning into the character. Here is the current script.

game.Players.PlayerAdded:connect(function(player)
a = script.MonsterLeftArm:clone()
print(a) -- Returns "MonsterLeftArm", as it should.
a.Parent = character
print(a.Parent) -- Returns "Player1", as it should.
end)
end)


Problem is, Player1 isn't actually it's parent, it's not in Player1.

-1

Make a Model Name it whatever u want then put this script in the model,name the script body armor,after u put the script in make models of the body parts Example:Right"Legweld".Do that for every body part.Then Add the New Body parts in the Rightleg,Leftlegwel,headweld,rightlegweld,and left leg weld.(Note:You Have to Cframe it)Then after your done putting in the body parts Cut The Main Model(Which is the One were you put all the body part welds)it Then Put in Starterpack make = script.Parent head = make:findFirstChild("HeadWeld") leftarm = make:findFirstChild("LeftArmWeld") rightarm = make:findFirstChild("RightArmWeld") leftleg = make:findFirstChild("LeftLegWeld") rightleg = make:findFirstChild("RightLegWeld") torso = make:findFirstChild("TorsoWeld") p = script.Parent.Parent.Parent char = script.Parent.Parent.Parent.Character --[[part = script.Parent:FindFirstChild("Activate") touch = false

if part == nil then repeat wait() until char -- waits until player actually exists touch.Value = true elseif part ~= nil then part.Touched:connect(function(hit) h = hit.Parent:findFirstChild("Humanoid") if h ~= nil then touch.Value = true end end) end]]

repeat wait() until char