I need to know how to force a 2.0 character package onto the player using R15. I've tried changing the meshes, but the game won't allow me to do so because it would need to recalculate the collisions, and I'd prefer not to weld parts from a template onto the character. I've already disabled LoadCharacterAppearance.
I use this solution often: If you make a model that could be played as a player, name it "StarterCharacter" and put it into StarterPlayer, then all players would spawn as the StarterCharacter. For example, when I am in studio, and press the Play button, the character is generated as a model in the workspace. Now, if I select my character and copy it, when I exit the player mode and paste, you would get what I look like in-game. If you name it "StarterCharacter" and place it into StarterPlayer, all players would look like me. Using this, you can force players to spawn R15 with the 2.0 package. Next make a script that lets players spawn normally, writes down and copies the id for their pants and shirt and their accessories, then places "StarterCharacter" into StarterPlayer, calls :LoadCharacter() on the player, gives the newly-spawned player his/her old clothes and accessories and tour done. Sorry, I wrote this down in a hurry, I will write the script for you when I have more time.
You dont’t actually have to do any scripting! Here are the steps to force all players to become R15 in your game.
In order to change the player's Avatar type:
Go to the page whereby players would be at before joining the game.
These three dots should be hollow on the inside and outlined in black.
Forces players to morph into R15.