I have this code that makes the head look where the mouse has clicked, but since it cant be anchored (because this is a model that is going to walk around freely). the head just sorta moves away. how do i connect it to the model? (ive tried attachments, hinges, welding,bodyposition and nothing)
local looker = game.Workspace.Gon.cun local plr = game.Players.LocalPlayer Mouse = plr:GetMouse() local Prev_mousehit local debounce = false Mouse.Button1Up:connect(function() debounce = false end) Mouse.Button1Down:connect(function() debounce = true end) Mouse.Move:connect(function() if (debounce == true) then if Mouse.hit.p ~= Prev_mousehit then looker.CFrame= CFrame.new(looker.Position, Vector3.new(Mouse.hit.p.X,Mouse.hit.p.Y,Mouse.hit.p.Z)) Prev_mousehit= Mouse.hit.p end end end)