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How can you move all the children if they are tools from a certain spot?

Asked by 7 years ago

How would I make it so it does this.

game.ServerStorage.AllTheToolsOnly.Parent = game.Lighting

I don't know what to do e.e

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You do not store tools in Lighting or replicated storage. The server should only give a tool to the player when you know they should have it. User#5423 17 — 7y

3 answers

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Answered by 7 years ago
Edited 7 years ago
local serverstorage = game.ServerStorage
local lighting = game.Lighting

for i,v in pairs(serverstorage:GetChildren()) do
    if v:IsA("Tool") then
        v.Parent = lighting
    end
end

This script gets all the children of ServerStorage and checks if it is a tool. If it is then it will put it in the Lighting.

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Answered by
fredfishy 833 Moderation Voter
7 years ago

Use :IsA(...) to check if something's a subclass of something else.

for i, v in pairs(something:getChildren())
    if v:IsA("Tool") then
        v.parent = game:GetService("Lighting")
    end
end
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Answered by
sad_eyez 162
7 years ago

You would use a for loop


local tools = game:GetService("ServerStorage")["TheTools"] -- Assuming their in a folder for i,v in pairs(tools:GetChildren()) do v.Parent = game:GetService("Lighting") end

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