Hi, so I should first start off by saying that my game relies on Trello to pull and receive data. I limit and rate this, and I've never had this 'Too Many Requests' issue until today. I am using the Trello API module, that I'm sure most people use for sending requests to Trello.
Here's the code:
-- Trello local Trello = require(script.TrelloAPI) print("Establishing connection to: Trello") wait(1) local Board = Trello:GetBoardID("Renegade Administrative Database") -- HTTP error is here. warn("Established connection to: "..Board) local Blacklist = Trello:GetListID("Blacklisted",Board) local Moderators = Trello:GetListID("Moderators List",Board) local Administrators = Trello:GetListID("Administrators",Board) local Developers = Trello:GetListID("Developers List",Board)
Line 6 triggers this issue. I've tried waiting up to an hour, and every time I run the script, I have this issue.