Hi, sorry to reopen this question but on my last post you guys were asking for a gif so here you go. https://media.giphy.com/media/l4EpbBUGWNQdbgKxW/giphy.gif
As you can see, the thing I am trying to weld (the green circle underneath me) ruins my player's movement even though CanCollide and Anchored = false. I tried to add a body force/fix the density of the green circle to fix the weight problem, but that doesn't fix the issue of the camera. Whenever I attempt to shift lock, the player doesn't face towards the mouse direction anymore because of the weld.
Is there a better way to attach the green circle to my player without it having outweigh the player and in turn distort the movement?