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RE: Welding problem ~ player movement disrupted?

Asked by 6 years ago
Edited 6 years ago

Hi, sorry to reopen this question but on my last post you guys were asking for a gif so here you go. https://media.giphy.com/media/l4EpbBUGWNQdbgKxW/giphy.gif

As you can see, the thing I am trying to weld (the green circle underneath me) ruins my player's movement even though CanCollide and Anchored = false. I tried to add a body force/fix the density of the green circle to fix the weight problem, but that doesn't fix the issue of the camera. Whenever I attempt to shift lock, the player doesn't face towards the mouse direction anymore because of the weld.

Is there a better way to attach the green circle to my player without it having outweigh the player and in turn distort the movement?

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Did you try reducing the density of the circle through its CustomPhysicalProperties? mattscy 3725 — 6y

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