BIG REQUEST ONLY FOR THOSE WHO HAVE A LOT OF TIME IN THEIR HANDS!
Leaaderboard Script:
print("Leaderboard script version 3.00 loaded") -------------------------------------------------------------------------------------------------------------- function onXPChanged(player, XP, level) if XP.Value>=level.Value * 10 then -- Lv 1 to Lv 2 need 20 XP XP.Value = 0 level.Value = level.Value + 1 end end function onLevelUp(player, XP, level) local m = Instance.new("Hint") m.Parent = game.Workspace m.Text = player.Name .. " has leveled up!" -- the message display when player lv up wait(3) m.Parent = nil player.Humanoid.Health = 0 end function onPlayerRespawned(player) wait(5) player.Character.Humanoid.Health = player.Character.Humanoid.Health + player.leaderstats.Level * 10 player.Character.Humanoid.MaxHealth = player.Character.Humanoid.MaxHealth + player.leaderstats.Level * 10 end function onPlayerEntered(newPlayer) _G.stats = Instance.new("IntValue") _G.stats.Name = "leaderstats" local stats2 = Instance.new("IntValue") stats2.Name = "Tycoon" _G.cash = Instance.new("IntValue") _G.cash.Name = "Tront Gems" --Change "Cash" to change the currency name. _G.cash.Value = 10 --Change the 0 to how much you want people to start with local kills = Instance.new("IntValue") kills.Name = "Player Kills" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Deaths" deaths.Value = 0 level = Instance.new("IntValue") level.Name = "Level" -- The Name of LV level.Value = 1 xp = Instance.new("IntValue") xp.Name = "XP" -- The Name of XP xp.Value = 0 _G.cash.Parent = _G.stats stats2.Parent = newPlayer _G.stats.Parent = newPlayer kills.Parent = _G.stats deaths.Parent = _G.stats level.Parent = _G.stats xp.Parent = _G.stats xp.Changed:connect(function() onXPChanged(newPlayer, xp, level) end) level.Changed:connect(function() onLevelUp(newPlayer, xp, level) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --[[repeat if game.Players.RealRexTerm.UserId == 350003413 then _G.cash.Value = 1000 level.Value = 50 kills.Value = 99999 deaths.Value = -99999 elseif game.Players.RealRexTerm.UserId ~= 350003413 then wait(1000) end until game.Players.RealRexTerm.UserId == 350003413 repeat if game.Players.Myminimarshmallow.UserId == 197854508 then _G.cash.Value = 1000 level.Value = 50 kills.Value = 99999 deaths.Value = -99999 elseif game.Players.Myminimarshmallow.UserId ~= 197854508 then wait(1000) end until game.Players.Myminimarshmallow.UserId == 197854508]] --------------------------------------------------------------------------------------------------------------- -- Do not edit past here or you will be risking breaking the script!!!! -- --------------------------------------------------------------------------------------------------------------- -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) _G.stats.Parent = newPlayer end function Send_DB_Event_Died(victim, killer) -- killer may be nil local killername = "unknown" if killer ~= nil then killername = killer.Name end print(victim.Name, " was killed by ", killername) if shared["deaths"] ~= nil then shared["deaths"](victim, killer) print("Death event sent.") end end function Send_DB_Event_Kill(killer, victim) print(killer.Name, " killed ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("Kill event sent.") end end function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Deaths") deaths.Value = deaths.Value + 1 -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) Send_DB_Event_Died(player, killer) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("Kills") local cash = stats:findFirstChild("Cash") local xp = stats:findFirstChild("XP") if killer ~= player then kills.Value = kills.Value + 1 cash.Value = cash.Value + 50 xp.Value = xp.Value + 3 else kills.Value = kills.Value - 0 end Send_DB_Event_Kill(killer, player) end end end game.Players.ChildAdded:connect(onPlayerEntered) game.Players.ChildAdded:connect(onPlayerEntered)
and something that goes in game.StarterGui.ShopGui.ShopFrame.IronSword.Main:
player = script.Parent.Parent.Parent.Parent.Parent upgradeStuff = game.Lighting.ClassicSword function buy() if _G.cash.Value >= 10 then _G.cash.Value = _G.cash.Value - 10 local a = upgradeStuff:clone() a.Parent = player.Backpack end end script.Parent.MouseButton1Down:connect(buy)
when i go ahead and buy the item,my main script for some reason only changes the tront gem value/money value but doesnt change the show the change in the leaderboard/stats. Can someone help me? Yes ik its a huge request!
1 issue I could see is, that you are changing the wrong value, or the script does not contain anything to update the leaderstat value, if the stats are stored elsewhere.
The " - " symbol isn't a thing. Even if roblox accepts it as a appropriate symbol, it is not.