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3D model in a GUI, have ZIndex like buttons, frames and etc?

Asked by 6 years ago

im making 3d inventory, and im using the model, but the gui cover the model, i want the model in front of the gui, models have ZIndex while in gui's too? or is a script that change this? (i see games using this and working, like The Stalker)

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Answered by 6 years ago
Edited 6 years ago

I made a system kind-of like that.

I made an invisible part directly in from of the player, and welded “guis” or parts to that object. Heres how it turned out

https://gyazo.com/5e711b3f68a01e05ce9edc608ea7b479

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this is a good idea, but i want the model appear before the gui, but a normal gui, in playersGui, i have the script, but the model still blind, because the ZIndex of the gui is better than the model, and i want know if i can change the ZIndex the model darkzerobits 92 — 6y
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You could just use an image of the model, but that would be limiting NexanianStudios 91 — 6y
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yes, i know, i want the real model that spin, but i changed, i dont will do thisd anymore darkzerobits 92 — 6y
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