The title sounds odd I know.
I have a camera script and I am trying to make a custom 3rd person camera script. Like the one roblox has when you enable shift lock but I am making my own because theres is a little... Well lets say limiting.
I am trying to figure out how to make the camera rotate with the mouse like in shift lock mode.
Heres my script so far.
local camera = game.Workspace.CurrentCamera local player = game.Players.LocalPlayer repeat wait() until player.Character local character = player.Character local player_Torso = character.Torso camera.CameraType = Enum.CameraType.Scriptable camera.CameraSubject = player_Torso game:GetService("RunService").RenderStepped:connect(function() camera.CFrame = CFrame.new(player_Torso.CFrame.X + 2, player_Torso.CFrame.Y + 2, player_Torso.CFrame.Z + 4) camera.FieldOfView = 90 end)
Thank you for your time. :)
CFrame can have two arguments, which are its position and the lookAt facing direction. If you set the facing direction to the lookVector of the torso after it is offsetted from the position, it should point in the same direction that the torso is.
local cameraPosition = Vector3.new(player_Torso.Position.X + 2, player_Torso.Position.Y + 2, player_Torso.Position.Z + 4) camera.CFrame = CFrame.new(cameraPosition, cameraPosition + player_Torso.CFrame.lookVector)