I've seen some games on ROBLOX force first-person camera so you can't zoom out. How can I do this in my game?
ROBLOX has a neat property in the Player object called CameraMode. This property holds an Enum value, which can be either Classic (which is the typical default setting) or LockFirstPerson.
You can use LockFirstPerson to force this sort of lock.
Here's an example code that would go in a regular Script...
game.Players.PlayerAdded:connect(function(player) player.CameraMode = "LockFirstPerson" end)
first of all you can't just lockfirstperson and put report or while loop it'll only work once to correct this error you would have to do something like this
player = game.Players.LocalPlayer while true do wait(0)--change this to whatever you want player.CameraMode = Enum.CameraMode.Classic Player.CamerMode = Enum.CameraMode.LockFirstPerson end
There is a lot simpler way of just making them first person as soon as they spawn, if you want this then:
repeat wait() until game.Players.LocalPlayer local p = game.Players.LocalPlayer p.CameraMode = "LockFirstPerson"
Hope this helps.
Well, I won't give you the direct code, as I think that if you learn it on your own it will stick better in your brain than if I just give you it. I would suggest going to... 1) http://wiki.roblox.com/index.php?title=CameraMode_(Property) 2)http://wiki.roblox.com/index.php?title=CameraMode_(Enum)
But there are a couple other ways, but remember, some ways require local scripts and some don't. Well I hope I helped! ~Georgeba, Roblox
Make a GUI that says something like this: "Click here to play" and when its clicked, make it run this
script.Parent.MouseButton1Down:connect(function() local fps = game.Lighting.fpsScript:clone() fps.Parent=game.Players.LocalPlayer -- if localScript --elseif not local script then --fps.Parent=script.Parent until it reaches your player fps.Disabled = false -- how I did mine: http://www.roblox.com/Weld-Testing-place?id=153151316 -- it adds a sword script where you can swing your sword without a hopperbin or tool and its broken ATM end)
you can lock first person mode by inserting a script which is
while true do wait() local c = workspace:GetChildren() for i=1, #c do if c[i].className == "Camera" and (c[i].CoordinateFrame.p - c[i].Focus.p).magnitude > 40 then c[i].CoordinateFrame = c[i].CoordinateFrame * CFrame.new((CFrame.new(c[i].CoordinateFrame.p, c[i].Focus.p)).lookVector * (c[i].CoordinateFrame.p - c[i].Focus.p).magnitude) end end end
or you can do a command to lock and unlock first person view by inserting a script and typing
function onPlayerSpawned(player, character) player.CameraMode = "LockFirstPerson" end function onPlayerChatted(player, message, recipient) if player.userId == game.CreatorId and game.CreatorType == Enum.CreatorType.User then if message == "/thirdperson" then player.CameraMode = "Classic" elseif message == "/firstperson" then player.CameraMode = "LockFirstPerson" end end end function onPlayerEntered(player) player.CharacterAdded:connect(function (char) onPlayerSpawned(player, char) end) player.Chatted:connect(function (msg, rec) onPlayerChatted(player, msg, rec) end) player.CameraMode = "LockFirstPerson" end game.Players.PlayerAdded:connect(onPlayerEntered)
hope it helps :)
all you have to type is
and that's it 1 line is enough, I tried it, it worked for me :p
Locked by evaera
This question has been locked to preserve its current state and prevent spam and unwanted comments and answers.
Why was this question closed?