I've seen some games on ROBLOX force first-person camera so you can't zoom out. How can I do this in my game?
ROBLOX has a neat property in the Player object called CameraMode. This property holds an Enum value, which can be either Classic (which is the typical default setting) or LockFirstPerson.
You can use LockFirstPerson to force this sort of lock.
Here's an example code that would go in a regular Script...
1 | game.Players.PlayerAdded:connect( function (player) |
2 | player.CameraMode = "LockFirstPerson" |
3 | end ) |
first of all you can't just lockfirstperson and put report or while loop it'll only work once to correct this error you would have to do something like this
1 | player = game.Players.LocalPlayer |
2 | while true do |
3 | wait( 0 ) --change this to whatever you want |
4 | player.CameraMode = Enum.CameraMode.Classic |
5 | Player.CamerMode = Enum.CameraMode.LockFirstPerson |
6 | end |
There is a lot simpler way of just making them first person as soon as they spawn, if you want this then:
1 | repeat wait() until game.Players.LocalPlayer |
2 | local p = game.Players.LocalPlayer |
3 | p.CameraMode = "LockFirstPerson" |
Hope this helps.
Well, I won't give you the direct code, as I think that if you learn it on your own it will stick better in your brain than if I just give you it. I would suggest going to... 1) http://wiki.roblox.com/index.php?title=CameraMode_(Property) 2)http://wiki.roblox.com/index.php?title=CameraMode_(Enum)
But there are a couple other ways, but remember, some ways require local scripts and some don't. Well I hope I helped! ~Georgeba, Roblox
Make a GUI that says something like this: "Click here to play" and when its clicked, make it run this
1 | script.Parent.MouseButton 1 Down:connect( function () |
2 | local fps = game.Lighting.fpsScript:clone() |
3 | fps.Parent = game.Players.LocalPlayer -- if localScript |
4 | --elseif not local script then |
5 | --fps.Parent=script.Parent until it reaches your player |
6 | fps.Disabled = false |
7 | -- how I did mine: http://www.roblox.com/Weld-Testing-place?id=153151316 |
8 | -- it adds a sword script where you can swing your sword without a hopperbin or tool and its broken ATM |
9 | end ) |
you can lock first person mode by inserting a script which is
1 | while true do |
2 | wait() |
3 | local c = workspace:GetChildren() |
4 | for i = 1 , #c do |
5 | if c [ i ] .className = = "Camera" and (c [ i ] .CoordinateFrame.p - c [ i ] .Focus.p).magnitude > 40 then |
6 | c [ i ] .CoordinateFrame = c [ i ] .CoordinateFrame * CFrame.new((CFrame.new(c [ i ] .CoordinateFrame.p, c [ i ] .Focus.p)).lookVector * (c [ i ] .CoordinateFrame.p - c [ i ] .Focus.p).magnitude) |
7 | end |
8 | end |
9 | end |
or you can do a command to lock and unlock first person view by inserting a script and typing
01 | function onPlayerSpawned(player, character) |
02 | player.CameraMode = "LockFirstPerson" |
03 | end |
04 |
05 | function onPlayerChatted(player, message, recipient) |
06 | if player.userId = = game.CreatorId and game.CreatorType = = Enum.CreatorType.User then |
07 | if message = = "/thirdperson" then |
08 | player.CameraMode = "Classic" |
09 | elseif message = = "/firstperson" then |
10 | player.CameraMode = "LockFirstPerson" |
11 | end |
12 | end |
13 | end |
14 |
15 | function onPlayerEntered(player) |
hope it helps :)
all you have to type is
1 | script.Parent.Parent.CameraMode = "LockFirstPerson" |
and that's it 1 line is enough, I tried it, it worked for me :p
Locked by evaera
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