For my game a player can activate a forcefield with will spawn using scripts. But I was curious to know if bricks can take damage from humanoids firing at them with guns, or humanoids using plane turrets to break down the forcefield??
You can insert a "Humanoid" in the brick and name that brick "Head".. I'm not sure if that works but if so do:
[Script in the brick] if script.Parent.Humanoid.Health <= 0 then --If the brick health is equal or lower than 0 then... script.Parent.CanCollide = false end You can use this to force fields.