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How come players in my game don't die when they reach 0 health?

Asked by 7 years ago

So, i am working on a game involving knives. Whenever i "kill" someone, they don't die, but they go to negative health. It's really frustrating. I even tried making a script that breaks joints when you reach 0 health, but that didn't work. Any help is appreciated. Thanks!

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This sounds like you are using FE and have applied the damage in a local script which will not replicate to the server. If this is the case you need to take the damage on the server side so that the change will replicate. User#5423 17 — 7y
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It's probably because of FE like he said^ but you could use :BreakJoints() as well Vulkarin 581 — 7y

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Answered by 7 years ago
Edited 7 years ago

Your problem could be in several factors.

  • You don't check the player's health correctly

  • You don't subtract the player's health correctly

How do you check if the player's health is less that 0? If your using

if humanoid.Health == 0 then whatever end

then you are doing it wrong. You need

if humanoid.Health <= 0 then whatever end

However, I doupt that this is your problem. Now, I bet you damage the players via the following method:

humanoid.Health = humanoid.Health - 20 (or whatever the damage is) end

While this is not wrong, it is also possible to do it via the :TakeDamage() function. your script would look like this:

local damage = 20 --How much damage the knife does
humanoid:TakeDamage(damage)

Lastly, if all else fails, I have only one idea of what to do. Check it the player has <= 0 health, and then call the :LoadCharacter() function on their player (not character). Your script would look like this: (LocalScript inside StarterPlayerScripts)

local player = game.Players.LocalPlayer

while true do wait(0.1)
    if player.Character ~= nil then
        local humanoid = player.Character:FindFirstChild('Humanoid')
        if humanoid ~= nil then
            if humanoid.Health <= 0 then
                humanoid:TakeDamage(math.huge()) --Makes them take infinite damage. (Might not work in your case)
                player:LoadCharacter() --Forces them to respawn
            end
        end
    end
end

Accept if helped thx

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