i have 3 scripts all stringed together, but for some reason, it wont let me call my _G. functions. It calls them a "nil" value. "Players.SweetAsCreampie.PlayerGui.Buttony:36: attempt to call field 'CancelTransform' (a nil value)"
here is the the three local scripts in StarterGui Buttony:
local UIS = game:GetService('UserInputService') local pressing local Energy = 90 local player = game.Players.LocalPlayer local character = player.Character if not player or not character.Parent then character = player.CharacterAdded:wait() end done = false UIS.InputBegan:connect(function(inputObject, gameProcessedEvent) if not gameProcessedEvent then if inputObject.KeyCode == Enum.KeyCode.C then pressing = true while pressing do if done == false then _G.FIRE() _G.Squat() wait(2) done = true _G.TransformReady() else _G.PowerSquat() wait(5.2) Energy = Energy + 1 end end end _G.GetEnergy(Energy) print('Charging....') end _G.NOFIRE() done = false _G.CancelTransform() end) _G.NOFIRE() done = false _G.CancelTransform() UIS.InputEnded:connect(function(inputObject, gameProcessedEvent) if not gameProcessedEvent then if inputObject.KeyCode == Enum.KeyCode.C then pressing = false print('u stopped pressing :)') _G.NOFIRE() end end end)
Flame:
local player = game.Players.LocalPlayer local character = player.Character local enraged = false if not character or not character.Parent then character = player.CharacterAdded:wait() end local torso = character.LowerTorso local fire = Instance.new("Fire") fire.Parent = torso fire.Enabled = false fire.Heat = 6 fire.Size = 6 local FireOn = false _G.FIRE = function() fire.Enabled = true if enraged == false then fire.Color = Color3.new(255,255,255) fire.SecondaryColor = Color3.new(255,255,255) end end _G.Transform = function() enraged =true end _G.NOFIRE = function() if enraged == true then else fire.Enabled = false end end
and finally, Enragements:
local player = game.Players.LocalPlayer local character = player.Character local Ready = false _G.TransformReady = function() Ready = true end _G.CancelTransform = function() Ready = false end if not character or not character.Parent then character = player.CharacterAdded:wait() end local torso = character.LowerTorso local fire = Instance.new("Fire") fire.Parent = torso fire.Enabled = false fire.Heat = 16 fire.Size = 10 fire.Enabled = false UIS.InputBegan:connect(function(inputObject, gameProcessedEvent) if not gameProcessedEvent then if inputObject.KeyCode == Enum.KeyCode.G then if Ready == true then fire.Enabled = true fire.Color = Color3.new(240,0,0) fire.SecondaryColor = Color3.new(255,0,0) end end end
`
Well first of all, not all the scripts runs in parallel. Because you are defining functions in different scripts you might want to wait for the corresponding function to exist and be added by the other scripts. For example, you might wait for your transform
function like this:
repeat wait() until _G.transform