Here is my code for my entire game script. I tried already putting a colon in on line 87 but i could not fix this problem on line 86.
local maps = game.ServerStorage:WaitForChild("Maps"):GetChildren() local lobby = game.Workspace:WaitForChild("Lobby") local message = game.Workspace:WaitForChild("Message") local numplayers = game.Workspace:WaitForChild("NumPlayers") local chosenmap= game.Workspace:WaitForChild("ChosenMap") local selected = game.Workspace:WaitForChild("SelectedMap") local timer = game.Workspace:WaitForChild("Timer") local playerNeeded = 1 -- for testing :P local winners = {} function deleteLastMap() selected:ClearAllChildren() end function checkPlayers() if numplayers.Value >= playerNeeded then return true else return false end end function getAlivePlayers() local n = 0 local players = game.Players:GetPlayers() for i = 1,#players do if players[i].Settings.AFK.Value ~= false then if players[i].Character ~= nil then if players[i].Character.Humanoid.Health ~= 0 then if players[i].Settings.Playing.Value ~= false then n = n + 1 end end end end end return n end function getWinners() local n = 0 local players = game.Players:GetPlayers() for i = 1,#players do if players[i].Settings.AFK.Value ~= false then if players[i].Character ~= nil then if players[i].Character.Humanoid.Health ~= 0 then if players[i].Settings.Winners.Value ~= false then n = n + 1 end end end end end return n end function intermission() for i = 2,1,-1 do -- 5 is the time wait(1) message.Value = "Intermission: "..i.." seconds!" end end function choosemap() message.Value = "Choosing minigame..." for i = 1,#maps do if maps[i]:isA("Model")then chosenmap.Value = maps[math.random(1,#maps)].Name end end end function displayChosen() message.Value = "Minigame Chosen: "..chosenmap.Value.."!" end function loadMinigame() message.Value = "Loading map..."..chosenmap.Value.."!" local clone = game:GetService("ServerStorage").Maps:FindFirstChild(chosenmap.Value) clone:Clone().Parent = selected end function startGame() local mapspawn = selected:FindFirstChild(chosenmap.Value).Spawns:GetChildren() local lobbySpawn = game.Workspace.Lobby.Spawns:GetChildren() local players = game:GetService("Players"):GetPlayers() message.Value = "Teleporting Players..." wait(1) for i = 1,#players do if players[i] ~= nil then if players[i].Settings.AFK.Value ~= false then if players[i].Character ~= false then if players[i].Character.Humanoid.Heath ~= 0 then local ransp = mapspawn[math.random(1,#mapspawn)].CFrame + Vector3.new(0,3,0) players[i].Character.HumanoidRootPart.CFrame = ransp wait() if players[i] ~= nil then if players[i].Character ~= nil then players[i].Character.HumanoidRootPart.CFrame = ransp end end end end end end end wait(2) for i = 3,1,-1 do wait(1) message.Value = "The game will start in: "..i.." seconds!" end wait(1) message.Value = "Go!" for i = 1,#players do if players[i] ~= nil then if players[i].Settings.AFK.Value ~= true then if players[i].Character ~= nil then players[i].Settings.Playing.Value = true end end end end timer.Value = selected:FindFirstChild(chosenmap.Value).Timer.Value while timer.Value ~= 0 and getAlivePlayers()~=0 do wait(1) message.Value = "Time left: "..i.." seconds!" timer.Value = timer.Value-1 end wait(1) message.Value = "Times Up!" wait(2) for i,v in pairs (players) do v.Settings.Playing.Value = false if v.Settings.Winner.Value == true then table.insert(winners.players[i]) if #winners == 1 then message.Value = v.Name.."Won the minigame!" wait(2) message.Value = "The winner will recieve 50 credits!" v.leaderstats.Wins.Value = v.leaderstats.Wins.Value + 1 v.leaderstats.Credits.Value = v.leaderstats.Credits.Value + 50 elseif #winners>=2 then message.Value = "Multiple players have won the minigame!" wait(2) message.Value = "both players will recieve 25 credits!" v.Settings.Winner.Value = false v.leaderstats.Wins.Value = v.leaderstats.Wins.Value + 1 v.leaderstats.Credits.Value = v.leaderstats.Credits.Value + 25 end end end wait(2) for i = 1,#players do if players[i] ~= nil then if players[i].Character ~= nil then local ransp = lobbySpawn [math.random(1,#lobbySpawn)].CFrame + Vector3.new(0,3,0) players[i].Character.HumanoidRootPart.CFrame = ransp end end end end while true do wait() if checkPlayers() then intermission() wait(1) choosemap() wait(3) displayChosen() wait(2) loadMinigame() wait(2) if checkPlayers()then startGame() end table.remove(winners) deleteLastMap() end end