How would i go about making a block drop an item, for example if you break a tree it drops logs and rocks drop minerals etc etc.
thanks in advance, Benmz41998
You can clone the "drop" item near the location of the "dropper".
e.g.
local drop = game.ReplicatedStorage.WoodDrop local r = math.random --To shorten the code --something happens local d = drop:Clone(); --Clone item local origin; --Define cframe of area to clone local offset = CFrame.new(r(-5,5),5,r(-5,5)); --Define offset d.CFrame = origin * offset; d.Parent = workspace;