On my last question, i made a script where it made my arm go crazy instead of following my mouse. someone gave me some code. i tweaked it to fit my game, and it doesn't work. i tested it in a different game, and it did. the reason to this is because i have shift lock permanently on. s there any way to get around this? code:
local previousY = mouse.Y mouse.Move:connect(function() local delta = mouse.Y - previousY previousY = mouse.Y if delta > 0 then player.Torso["Right Shoulder"].C0 = player.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,mouse.Y/2000) elseif delta < 0 then player.Torso["Right Shoulder"].C0 = player.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-mouse.Y/2000) end end)