So I recently tried to create an animation which separates the arm from my body, flies forwards and returns. It works kinda ok but the problem is when I try to walk and use the animation. Since arm moves during walking it messes things up. Question is how do I make an animation play correctly during walking. Thanks for answers qq
Code :
repeat wait() until game.Players.LocalPlayer.Character local UIS = game:GetService("UserInputService") local Player = game.Players.LocalPlayer local Character = Player.Character en = true UIS.InputBegan:connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.F and en == true then en = false local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://1212254275" local PlayAnim = Character.Humanoid:LoadAnimation(Anim) PlayAnim:Play() wait(1.2) en = true end end)