local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:wait() local tool = script.Parent local dmg = tool:WaitForChild("Damage") local sword = tool:WaitForChild("Sword") local swordblade = sword:WaitForChild("Blade") local trail = swordblade:WaitForChild("Trail") local handle = tool:WaitForChild("Handle") local swing = handle:WaitForChild("Swing") local switch = tool:WaitForChild("CanAttack") tool.Equipped:connect(function() local hum = char:WaitForChild("Humanoid") local idle = hum:LoadAnimation(script.Idle) idle:Play() end) tool.Activated:connect(function() local hum = char:WaitForChild("Humanoid") dmg.Disabled = false switch.Value = true local choose = math.random(1,3) if choose == 1 then local swing1 = hum:LoadAnimation(script.Swing1) swing1:Play() swing:Play() trail.Enabled = true elseif choose == 2 then local swing2 = hum:LoadAnimation(script.Swing2) swing2:Play() swing:Play() trail.Enabled = true elseif choose == 3 then local swing3 = hum:LoadAnimation(script.Swing3) swing3:Play() swing:Play() trail.Enabled = true end end) tool.Deactivated:connect(function() dmg.Disabled = true wait(2) switch.Value = false trail.Enabled = false end) tool.Unequipped:connect(function() local hum = char:WaitForChild("Humanoid") for _,anim in pairs(hum:GetPlayingAnimationTracks()) do anim:Stop() end end)
The sword is in the StarterPack. The sword works in studio but in game when a player dies, it stops working with an error:
"LoadAnimation requires the Humanoid object (InfernoExeuctioner.Humanoid) to be a descendant of the game object".
What does that mean and how to I fix it?