In this script, it detects a player, then moves an NPC to it. Everything seems to be working, but the NPC doesn't move. What am I doing wrong?
local larm = script.Parent:FindFirstChild("HumanoidRootPart") local rarm = script.Parent:FindFirstChild("HumanoidRootPart") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 10000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] print(temp2) if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(1) local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) print("moveto") end end
Thanks!
Using standard pathfinding would work but would have some flaws. If you want to detect when a player joins a game a simple
[npcname].Humanoid:MoveTo(game.Players.[playername or localplayer])
but if you want it to move when the player gets a certain distance to it then a testfor a humanoid within a certain stud radius would work fine too.