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How to remove a tool after changing it's placement in studio?

Asked by 6 years ago
Edited 6 years ago

Basically, what I need is when a value is true, it moves the tool to workspace (to fix the players arms instead of them being stuck in a position), then when the tool gets to workspace, it removes it from workspace.

script.Parent.Changed:connect(function()
    if script.Parent.Value==true then

for i,v in pairs(game.Players:GetChildren()) do
            local ball=v:FindFirstChild('LBA_Ball')
if v:findFirstChild('LBA_Ball') and ball.Parent.Court.Value==script.Parent.Parent.Name then
    ball.Parent=workspace
    if workspace.LBA_Ball.court.Value==script.Parent.Parent.Name then
                    workspace.LBA_Ball:Remove()
                    script.Parent.Value = false
                end
            end
        end
    end
end)

Sorry the code is so sloppy, the site is making it like divide up and stuff.

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