ive tried many things using 2 scripts using values in a stat folder it doesnt save
i have no clue whats happening hopefully you can help
local DataStore = game:GetService("DataStoreService"):GetDataStore("heght") local DataStorez = game:GetService("DataStoreService"):GetDataStore("heght2") local DataStorezz = game:GetService("DataStoreService"):GetDataStore("heght3") local DataStorezzz = game:GetService("DataStoreService"):GetDataStore("stat") local DataStoreh = game:GetService("DataStoreService"):GetDataStore("tewl") wait(1) -- Body Scripted - jOhNJoHnIaMm55 game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) local Humanoid = Character:WaitForChild('Humanoid') for i,Child in pairs(Humanoid:GetChildren()) do if Child:IsA('NumberValue')then if Child.Name == 'BodyHeightScale'then Child.Value = DataStore:GetAsync(Player.UserId) or math.random(1,3.5) DataStore:SetAsync(Player.UserId, Child.Value) end end end end) end) game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) local Humanoid = Character:WaitForChild('Humanoid') for i,Child in pairs(Humanoid:GetChildren()) do if Child:IsA('NumberValue')then if Child.Name == 'BodyHeadScale'then Child.Value = DataStorezzz:GetAsync(Player.UserId) or math.random(1,2) DataStore:SetAsync(Player.UserId, Child.Value) end end end end) end) game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) local Humanoid = Character:WaitForChild('Humanoid') for i,Child in pairs(Humanoid:GetChildren()) do if Child:IsA('NumberValue')then if Child.Name == 'BodyWidthScale'then Child.Value = DataStorez:GetAsync(Player.UserId) or math.random(1, 2) DataStore:SetAsync(Player.UserId, Child.Value) end end end end) end) game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) local Humanoid = Character:WaitForChild('Humanoid') for i,Child in pairs(Humanoid:GetChildren()) do if Child:IsA('NumberValue')then if Child.Name == 'BodyDepthScale'then Child.Value = DataStorezz:GetAsync(Player.UserId) or math.random(1, 2) DataStore:SetAsync(Player.UserId, Child.Value) end end end end) end)