I am making a wall walking script, but my character only seems to be able to walk on parts that are not straight up.
It can walk on a 85 degree angle, but not on a 90 degree angle. It will just fall off. If anyone can find a solution it will be greatly appreciated! Thanks!
local player = game.Players.LocalPlayer; local character = player.CharacterAdded:wait(); local torso = character:WaitForChild("Torso"); local hrp = character:WaitForChild("HumanoidRootPart"); local hum = character:WaitForChild("Humanoid"); local root = hrp:WaitForChild("RootJoint"); local rootC0 = root.C0; local rootC1 = root.C1; function update() local ray = Ray.new(hrp.CFrame.p, torso.CFrame:vectorToWorldSpace(Vector3.new(0, -5, 0))); local hit, pos, normal = game.Workspace:FindPartOnRay(ray, character); if hit then local cross = Vector3.new(0, 1, 0):Cross(normal); cross = cross.magnitude == 0 and Vector3.new(1) or cross; local angle = math.acos(normal:Dot(Vector3.new(0, 1, 0))); local lateral = hrp.CFrame - hrp.CFrame.p; local cf = CFrame.new(pos + normal * 3) * CFrame.fromAxisAngle(cross, angle) * lateral; root.C0 = hrp.CFrame:inverse() * (cf * rootC1); else root.C0 = rootC0; end; end; game:GetService("RunService").RenderStepped:connect(update);