local rp = game.ReplicatedStorage local LeftArm = rp:WaitForChild ('LeftArm') local LeftArm = rp:WaitForChild ('LeftLeg') local LeftArm = rp:WaitForChild ('RightArm') local LeftArm = rp:WaitForChild ('RightLeg') local LeftArm = rp:WaitForChild ('Torso2')
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char:WaitForChild('Torso').Transparency = 1 char:WaitForChild('Left Leg').Transparency = 1 char:WaitForChild('Left Arm').Transparency = 1 char:WaitForChild('Right Leg').Transparency = 1 char:WaitForChild('Right Arm').Transparency = 1 end) end)
This Wont work
This will loop through all character's parts and make every one of them transparent
for i,v in pairs(char:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 end end