I have a server script in the StarterCharacterScripts that goes like this
local is = game:GetService("InsertService") local as = game:GetService("AssetService"):GetAssetIdsForPackage(193700907) local plr = game.Players.LocalPlayer for i,v in pairs(as) do pack = is:LoadAsset(v) for index,item in pairs(pack:GetChildren()) do if item.Name == "R6" then item:Destroy() end for l,n in pairs(item:GetChildren()) do n.Parent = workspace end end end
How do I get the package to stay on the players body without killing the player in the process?
I don't know much about custom rigs but my guess is
player.Character = customRig