Also is there a way for me to add a little message when the player is trying to take to many items? For example when a player takes the 3rd item can there be a message saying "Inventory Full"?
What I would do:
Make a numbervalue and name it maxinventoryspace make a numbervalue and name it currentinventoryspace
local MaxInv = script.Parent.maxinventoryspace -- Or where ever you put the number value local CurInv = script.Parent.currentinventoryspace -- where ever you put it local InvFullText = script.Parent.InventoryFull -- The textlabel that says inventory full local Inventory = script.Parent.Inventory -- Where the inventory is function CheckInv() if CurInv.Value == MaxInv.Value then -- Checks If Player Can Have Item return false -- Returns false which will indicate you cannot have another item elseif CurInv.Value < MaxInv.Value then -- Checks If Player Can Have Item return true -- Returns true which will indicate you can have another item end end Inventory.ChildAdded:Connect(function(Child) if CheckInv() then -- If CheckInv returns true CurInv.Value = CurInv.Value + 1 -- Do what you need to do here elseif not CheckInv() then -- If CheckInv returns false Child:Destroy() InvFullText.Visible = true wait(2) InvFullText.Visible = false end end