I have classes in my game. And I wanted tier 2 classes to require you have a certain amount of presents to play them. But no matter what I do I can never get it to work. Sometimes it will wont work and it wont give me an error so I have no clue what to do. Other times it gives me an error and doesnt work.
Heres the current code, it sets your class depending on the frame name.
local changeOutfit = game.ReplicatedStorage.ChangeOutfit local player = game.Players.LocalPlayer repeat wait() until #script.Parent:GetChildren() == 2 for _, frame in pairs(script.Parent.ScrollingFrame:GetChildren()) do if frame:IsA("Frame") then frame.Button.MouseButton1Click:connect(function() changeOutfit:InvokeServer(frame.Name) script.Parent:Destroy() end) end end
There is the code, ill also post an image where it is located in startergui.
https://imgur.com/5A0Se5o
Thank you for your time