I use shift lock in my game, and it enables it on default the minute you join the game because my game is a 3rd person shooter. But I was wondering if there is anyway you could make the camera go farther to the right than it does by default.
Ive tried looking through the code because they have to obviously tell it somewhere that the camera is supposed to be to the right but I couldnt find it.
The code for the camera is over 1500+ lines so I wont post it here, but does anyone have any ideas, tutorials, maybe wiki pages?
You can change Humanoid.CameraOffset's X or Z axis.