local m = game.Players.LocalPlayer:GetMouse() db = true m.KeyDown:connect(function(k) k = k:lower() if k == "f" then if script.parent.FlapSetting.Value <= 2 then script.parent.FlapSetting.Value = script.parent.FlapSetting.Value + 1 end end end)
This works flawlessly without FE enabled but has no function whatsoever when I enabled it. It is in a local script
Do something like when the player presses a key on a LocalScript, it fires a remote event that the server sided script picks up. The server will do all the changing values and stuff.
Here's an example.
Note: I used UserInputService as Roblox says the mouse keydown function is deprecated. Basically, they recommend using this one.
LocalScript
game:GetService("UserInputService").InputBegan:connect(function(key) if key.KeyCode == Enum.KeyCode.F then script.Parent.RemoteEvent:FireServer() -- RemoteFunction can be anywhere, as long as the server script knows where it is. end end)
Script
script.Parent.RemoteEvent.OnServerEvent:connect(function(plr) --The first argument in an OnServerEvent is the player who fired the RemoteEvent. --Code here, this will be in a server script so everyone see's the change. end)