So I'm trying to make a sliding door, and I've managed to make it open, but closing it again doesn't seem to work.
This is the bit of the code that opens the door
local tweenService = game:GetService("TweenService") local door1 = script.Parent.Parent.door1 door1.Position = Vector3.new(-33.5, 7.2, -16.2) local door2 = script.Parent.Parent.door2 door2.Position = Vector3.new(-24.1, 7.2, -16.2) local goal1 = {} goal1.Position = Vector3.new(-42.9, 7.2, -16.2) local goal2 = {} goal2.Position = Vector3.new(-14.7, 7.2, -16.2) local tweenInfo = TweenInfo.new(3) local tween1 = tweenService:Create(door1, tweenInfo, goal1) local tween2 = tweenService:Create(door2, tweenInfo, goal2) script.Parent.Touched:connect(function(door) tween1:Play() tween2:Play() end)
And then to close the door I wrote this:
local tween3 = tweenService:Create(goal1, tweenInfo, door1) local tween4 = tweenService:Create(goal2, tweenInfo, door2) script.Parent.Touched:connect(function(door) tween3:Play() tween4:Play() end)
But this doesn't work. Instead I get the "Unable to cast to dictionary" error that links to the "tween3" local.