I'm trying to get part of my code to trigger when an animation is played, and an object welded to the player touches another part. However, it does not seem to work. I cannot use the :GetTouchingParts because the object needs to have CanCollide on false and I've checked for any other events that might help, but I have not found any. I recieve no error messages in the output, so does anyone know if welded objects just simply do not trigger it or is it because I had to CFrame the weld to the Player first?