I have been wondering this for a while, because im making beams for my dbz game.
The beam itself works and all, but when i anchor the upper torso and play the animation, the animation does not move near the upper torso area. It Just stays still and looks very silly.
I tried to play the animation first and then anchor the torso, but the animation is looped which sucks.
Then i tried to anchor the HumanoidRootPart, because that always works with R6. I tried it, and it works at first, but then your camera starts moving upwards and it messes everything up badly.
I am very confused and i would like some help. I was thinking about trying to do manual animating with C0, but i was still hoping there was an easier way before i tried it.
Does anyone know of an easy way to fix it? If so, please say so.
Thanks!
(When i try anchoring the Humanoid Root Part, the players whole character just starts flying upwards. I believe this part of the script has something to do with the problem, but with R6 it never happened.)
player.Character:FindFirstChild("HumanoidRootPart").CFrame=CFrame.new(player.Character:FindFirstChild("LowerTorso").Position,Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))