Hey I need help. I have a game were when you fall though water some studs under it devolves bricks but if i make it can collide and put it higher. The bricks devolve as well as people's gear. Please help.
So a script the allow Bricks though a part but not a Humanoid.
local parts = {Workspace.Part} for i, v in next, parts do v.Touched:connect(function(p) if game.Players:GetPlayerFromCharacter(p.Parent) then v.CanCollide = true else v.CanCollide = false end end) end