So I have a LocalScript inside the Handle for a tool that when you click, the player moves forrward whilst doing an animation. I've been checking out velocity, BodyThrust, and BodyForce, but I can't seem to make it so the player thrusts forward in the direction they're FACING. Here's the code:
local tool = script.Parent.Parent local Player = game.Players.LocalPlayer --This attack will thrust the character forward,making their uppertorso deadly local debounce = false local toggle = false tool.Activated:Connect(function() if toggle == false then toggle = true local force = Instance.new("BodyVelocity") force.Parent = Player.Character.HumanoidRootPart force.MaxForce = Vector3.new(5000,5000,5000) force.Velocity = Vector3.new(0,0,5000) wait(.5) force:Destroy() end wait(.2) toggle = false end)
Marked as Duplicate by Goulstem
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