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2

Is there a way to edit several scripts at once without linked scripts?

Asked by
Viking359 161
7 years ago
Edited 7 years ago

I have linked scripts in my weapons so I don't have to go in an edit every single one whenever I want to change it. The problem is, the scripts involve the scripts parent(it decides which animation to play based off a value in the tool), so it ends up using every single scripts parent. Is there any way to edit all of the scripts at once without linked scripts or have the scripts only get their own parent and not every other scripts parent?

--module script
local _M = {}
local A = false
local B = false
local rs = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")

function _M.attack(player, tool, checker)
checker = true
local F = tool.Type.Value
local a = game:GetService("ReplicatedStorage").Animations:FindFirstChild(F)
if checker == true then
local h = player.Humanoid
local animTrack = h:LoadAnimation(a)
animTrack:Play()
wait(1)
checker = false
B = false
end
end



function _M.touch(hit, player, tool, checker)
    local plr = player.Character
    local h = hit.Parent
    if h:FindFirstChild("Hit") and checker == true and B == false then
            checker = true
            local hum = h.Hit
            local dmg = tool.Damage.Value
            hum:TakeDamage(dmg)
            B = true
            if hum.Health <=0 then
                local gold = plr.leaderstats.Gold
                gold.Value = gold.Value +20
        end
    end 
end
return _M
--server script(ill condense this with the local later)
local B = false
local e = false
local checker = script.Parent.Attacking.Value
local tool = script.Parent
local rs = game:GetService("ReplicatedStorage")
local player = tool.Parent.Parent.Character
local name = player.Name
local o = name.."swordout"
local f = rs.PlayerStuff
local so = f:FindFirstChild(o)
local players = game:GetService("Players")
local plr = players:FindFirstChild(player.Name)
local myModule = require(game.ServerScriptService.Attacker)

script.Parent.Equipped:Connect(function ()
    e = true
end)

script.Parent.Unequipped:Connect(function()
    e = false
end)

so.OnServerEvent:Connect(function() 
    if checker == false and e == true then

myModule.attack(player, tool, checker)
end
end)
function touch(hit, player, tool, checker)
    if checker == true then
    myModule.touch(hit)
    end
    end
tool.Handle.Touched:Connect(touch)
--local script
local A = false
local equip = false
local tool = script.Parent

function onKeyPress(actionName, userInputState, inputObject)
    if userInputState == Enum.UserInputState.Begin and A == false and equip == true then
A = true
local rs = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
local name = player.Name
local o = name.."swordout"
local f = rs.PlayerStuff
local so = f:FindFirstChild(o)
so:FireServer()
script.Parent.Handle.SlashSound:Play()
    wait(1)
A = false
    end
end
game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.Q)

script.Parent.Equipped:Connect(function ()
    equip = true
end)

script.Parent.Unequipped:Connect(function()
    equip = false
end)
0
If I wanted to edit the activation script, would I have to go through every single one or could I use a linked script for that? Viking359 161 — 7y
0
You can make the module return a function with parameters that affect what happens. Require the module and call the function with different parameters correlating to each tool Goulstem 8144 — 7y
0
Now I have this weird glitch where if I attack with one qeapon in my backpack, I can't attack with any other weapon in my backpack except one added after it attacked. Viking359 161 — 7y
0
But that's not our problem. We are only dealing with script edits. Not your other errors. New question H4X0MSYT 536 — 7y

1 answer

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0
Answered by
OfcPedroo 396 Moderation Voter
7 years ago
Edited 7 years ago

The only way is using a Module Script, but that's too hard to explain, so, I suggest you take a look at this page.

If this was helpful, please mark as the solution!

As always, good scripting.

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