I have a map script that doesn't work with FE(it works without it, though). The server script in SSS fires a remote event, which is supposed activates a local script in StarterPlayerScripts to make a gui.
--firing part of server script local re = game:GetService("ReplicatedStorage").RemoteEvents.Regen re:FireAllClients()--it successfully fires
--local script local rs = game:GetService("ReplicatedStorage") local re = rs.RemoteEvents.Regen local player = game.Players.LocalPlayer re.OnClientEvent:Connect(function() local gui = player:WaitForChild("PlayerGui") local f = rs.GUI local clock = gui:WaitForChild("Timer").TextLabel local a = f.Regen:Clone() a.Parent = gui local b = f.CloseRegen:Clone() wait(9.5) b.Parent = gui wait(.5) a:Destroy() b:Destroy() player.Character:BreakJoints() clock.Text = "300" end)
Keep in mind there are no errors, and everything is valid. I'm going to add security after I get the script to actually work.
Or does the server not fire it? Script not disabled? In Server Script Storage?