I know this may sound like a lot but please help with this. I was wondering how would I make it so when I(or any other Player) walk on a brick, it disappears and teleports to a random location on the map and adds a Point to the leaderboard? The map is 200 by 200. Please help I really need this. :)
This would basically be the code for the first part of your question (teleporting the brick):
local Brick = PATH_TO_BRICK --Replace this with your brick Brick.Touched:connect(function(Obj) --Connects the Touched event to an anonymous function Brick.Transparency = 1 Brick.CFrame = CFrame.new( --Replace the Min and Max in the math.random() with your numbers math.random(MinX,MaxX), math.random(MinY,MaxY), math.random(MinZ,MaxZ) )
This would be the code for the second part of your question (giving the player a point):
if Obj and Obj.Parent then --Making sure the Obj still exists local Player = game.Players:GetPlayerFromCharacter(Obj.Parent) --Gets the player from the character if Player then local PointStat = Player.leaderstats:FindFirstChild("STAT_NAME") --Replace STAT_NAME with the name of the stat if PointStat then PointStat.Value = PointStat.Value + 1 --Change 1 to how many points you want to award end end end end)
So the combined code would basically look like this:
local Brick = PATH_TO_BRICK --Replace this with your brick Brick.Touched:connect(function(Obj) --Connects the Touched event to an anonymous function Brick.Transparency = 1 Brick.CFrame = CFrame.new( --Replace the Min and Max in the math.random() with your numbers math.random(MinX,MaxX), math.random(MinY,MaxY), math.random(MinZ,MaxZ) ) if Obj and Obj.Parent then --Making sure the Obj still exists local Player = game.Players:GetPlayerFromCharacter(Obj.Parent) --Gets the player from the character if Player then local PointStat = Player.leaderstats:FindFirstChild("STAT_NAME") --Replace STAT_NAME with the name of the stat if PointStat then PointStat.Value = PointStat.Value + 1 --Change 1 to how many points you want to award end end end end)
Hope this helped!