I am making a hotel system and when I try to fire the server with a player, it sends the right player value but the other script prints out a different one. So it sent the name "dyslexia1" but the script got it as "poppeyhead" Any way to fix? Also, FE is on. Starter Gui Script:
script.Parent.FocusLost:connect(function(enterPressed) if enterPressed then local count = 0 local plr = nil for i,v in next, game.Players:GetChildren() do if string.len(v.Name) >= string.len(script.Parent.Text) then if string.lower(script.Parent.Text) == string.lower(string.sub(v.Name,0,string.len(script.Parent.Text))) then count = count+1 plr = v print(v.Name) end end end if count == 1 and game.Players.LocalPlayer.Name ~= plr.Name then script.Parent.Text = "Name :)" local giver= game.Players.LocalPlayer game.ReplicatedStorage.RoomSystem.Events.CheckIn:FireServer(plr) print(plr.Name) script.Parent.Parent.Parent.Waiting.Visible=true script.Parent.Parent.Visible=false wait (1) script.Parent.Parent.Parent.Parent:Destroy() end end end)
SSS Script:
game.ReplicatedStorage.RoomSystem.Events.CheckIn.OnServerEvent:connect(function(plr) pcall(function() print(plr.Name) local target= plr local rooms= game.ReplicatedStorage.RoomSystem.Rooms local keys= game.ReplicatedStorage.RoomSystem.Keys local room1= rooms:FindFirstChild("Room 1") local room2= rooms:FindFirstChild("Room 2") local room3= rooms:FindFirstChild("Room 3") local room4= rooms:FindFirstChild("Room 4") local room5= rooms:FindFirstChild("Room 5") local key1= keys:FindFirstChild("Room 1") local key2= keys:FindFirstChild("Room 2") local key3= keys:FindFirstChild("Room 3") local key4= keys:FindFirstChild("Room 4") local key5= keys:FindFirstChild("Room 5") print("HI") if target ~= nil then print("Target not nil") if target.CheckOut.Value==true then print("running") target.CheckOut.Value= false target.CheckIn.Value= true if room1.Value== false then room1.Value= true target.Room.Value= 1 local key= key1:Clone() key.Parent= plr.Backpack elseif room2.Value==false then room2.Value= true target.Room.Value= 2 local key= key2:Clone() key.Parent= plr.Backpack elseif room3.Value==false then room3.Value= true target.Room.Value= 3 local key= key3:Clone() key.Parent= plr.Backpack elseif room4.Value==false then room4.Value= true target.Room.Value= 4 local key= key4:Clone() key.Parent= plr.Backpack elseif room5.Value==false then room5.Value= true target.Room.Value= 5 local key= key5:Clone() key.Parent= plr.Backpack end end end end) end)
This is because automatically, the first argument of OnServerEvent is the player who fired the remote. So, you just need to put the place where it sends the player who fired the remote to a different variable. For example, you could do
game.ReplicatedStorage.RoomSystem.Events.CheckIn.OnServerEvent:connect(function(_, plr) pcall(function() print(plr.Name) local target= plr local rooms= game.ReplicatedStorage.RoomSystem.Rooms local keys= game.ReplicatedStorage.RoomSystem.Keys local room1= rooms:FindFirstChild("Room 1") local room2= rooms:FindFirstChild("Room 2") local room3= rooms:FindFirstChild("Room 3") local room4= rooms:FindFirstChild("Room 4") local room5= rooms:FindFirstChild("Room 5") local key1= keys:FindFirstChild("Room 1") local key2= keys:FindFirstChild("Room 2") local key3= keys:FindFirstChild("Room 3") local key4= keys:FindFirstChild("Room 4") local key5= keys:FindFirstChild("Room 5") print("HI") if target ~= nil then print("Target not nil") if target.CheckOut.Value==true then print("running") target.CheckOut.Value= false target.CheckIn.Value= true if room1.Value== false then room1.Value= true target.Room.Value= 1 local key= key1:Clone() key.Parent= plr.Backpack elseif room2.Value==false then room2.Value= true target.Room.Value= 2 local key= key2:Clone() key.Parent= plr.Backpack elseif room3.Value==false then room3.Value= true target.Room.Value= 3 local key= key3:Clone() key.Parent= plr.Backpack elseif room4.Value==false then room4.Value= true target.Room.Value= 4 local key= key4:Clone() key.Parent= plr.Backpack elseif room5.Value==false then room5.Value= true target.Room.Value= 5 local key= key5:Clone() key.Parent= plr.Backpack end end end end) end)
Hope this helps!